![]() You might be able to find a plugin that can extend the touch trigger of an event by a tile or so, or making it so that you trigger a scene before you become adjacent to it. You will require a plugin that allows you to shift or split the hitboxes, and this can lead into it difficulties and smashing your head onto the limitations that a beginner should not be worrying about. An easy to use tool which uses free, open art, allowing you to easily make thousands of unique character sprite sheets for your game or project. Now you can change the size of your sprites. Your custom sprites should follow this formula. You will notice that each sprite sheet has 8 differnt sprites. The hitbox for the character sprites is, by default, set around the center of the character’s feet, even if they are a bigger size, for consistency’s sake. Export a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. If you are making it non-chibi, make sure there is a $ at the start (you can use both the ! and $ together, if need be), so that they aren’t shifted up 6 pixels off the ground. If you are only implementing 1 character sprite sheet, make sure there is a ! at the start of the filename. Follow the structure of the Character Generator sprites for an easy example. 48x48 px, 72x72 px), it will implement them easily. As long as it fits the standards of a 3-frame walk going down/left/right/up and have equal dimensions (i.e. ![]() use a random block to randomly choose an attack. For importing bigger sprites, its as simple as dropping it into the Resource Manager. Sans Sprite Pixel Art This is a simple online pixel art editor to help you. ![]()
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